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If you could change 1 talent in each tree fun thread

I think your ideas are really good, skribs. Especially the Aspet of the Monkey. I mean, who uses that? Besides Hunters, maybe.
I can't think of anything too good. I see merits in almost all of the talents - some are just better than others. Pathfinding, I think, is a completely worthless talent once you get a mount. To make it more viable, maybe keep the speed bonuses the same, but add a use. Maybe for 10 or 15 seconds you could become (I like making up words) while either aspect is active. Give it a 3 minute cooldown. It could help in a Warsong if you want to carry the flag.MM: Silencing Shot - silences target for 10 seconds.
SV: Wyvern sting - sleeps and does damage (same amount of damage, or slightly more, but compressed into the 15 seconds) at the same time. Both stop upon wakeup. Does not get dispelled by extra damage, but extra damage reduces sleep time in half.
If you haven't guessed, I've become frustrated with locks. :D I figure it's nigh time they get a taste of their own medicine, and get to see their characters raked over the coals while completely helpless.
Edited, Aug 14th 2007 6:34pm by SteelrayIf you could change one talent in each tree from something that never gets used, to something that would be picked by more players (but still isn't "OP") what would it be?
For me,
BEAST MASTERY: Improved Aspect of the Monkey: When active, increases your chance to dodge by an additional 1/2/3 and increases the dodge chance of all party members within 40 yards by 1/2/3.
MARKSMANSHIP: Improved Stings: Increases the damage or mana drained by your stings by up to 8/16/24/32/40 of your total intellect, and increases the chance to resist despelling by 6/12/18/24/30.
SURVIVAL: Master Tactician: 9 base mana, instant cast, 3-minute cooldown. Increases your critical strike chance by 3/6/9/12/15 for 15 seconds.-comma long-slash comma comma asterick underscore asterick comma comma long-slash comma
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